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Plateup! Over The Network

As the internet carves out a space for online communities to gather, more people are looking for multiplayer games centered around working together to achieve a single goal or objective. PlateUp! is one of those games, and it has been gaining popularity rapidly over the past few months. Similar to games such as Overcooked, players are tasked with setting up and customizing their kitchens before serving waves of tables filled with hungry customers.

plateup! over the network

Alex Calvin is a freelance journalist who writes about the business of games. He started out at UK trade paper MCV in 2013 and left as deputy editor over three years later. In June 2017, he joined Steel Media as the editor for new site In October 2019 he left this full-time position at the company but still contributes to the site on a daily basis. He has also written for, VGC, Games London, The Observer/Guardian and Esquire UK.

Hello playtesters! With the upcoming announcements and public playtests, there's going to be a lot going on over the next few weeks, so make sure you stay posted for further updates here in the Discord. For now though, I've got a new patch to give you! Unfortunately (for you guys) this is mostly a behind-the-scenes patch, which means lots and lots of changes to make things work better but no new content. With so many changes it's likely there will be some breaking bugs, so please report anything that goes wrong!

At launch, many players were concerned that XP would only be given to the host of a game during a multiplayer session. XP isn't earned in the same manner as the single-player mode, but it transfers over.

Between days you have the opportunity to upgrade your restaurant. Using the money you received from customers, you will be given a number of blueprints that you can purchase. These blueprints give you additional equipment and other items which make your job easier on future days. Whichever blueprints you choose to purchase will be placed in your restaurant. You have full control over how you arrange your restaurant as you get to choose where you want to place everything. You can also change the positioning of all of your objects between days. When you are done changing up your restaurant, you can start the next day.

Valve's been finessing its nifty Remote Play Together feature over on Steam, and its latest beta has switched things up so that any friend you want to play your game won't need their own own Steam account to get stuck in, dramatically easing the point of entry.

Remote Play Together, if you're unfamiliar, makes it possible for distant friends to play a game's local multiplayer mode over the internet as if they were all scrunched up together on a couch in the same room, with only one player needing to own a copy of the game.

The Yogscast, officially registered as Yogscast Limited,[1] is a British entertainment company based in Bristol that primarily produces video gaming-related videos on YouTube and Twitch, and also operates the Yogscast multi-channel network for affiliated content creators. Initially a group of online content creators, the Yogscast began activity in 2008 and formally incorporated as a company in 2011.

The group was founded in July 2008 by friends Lewis Brindley ("Xephos") and Simon Lane ("Honeydew"), with the creation of their YouTube channel named "BlueXephos" on 8 July 2008, and the publishing of their first YouTube video on 25 July 2008. Brindley and Lane first began by recording iTunes podcasts and YouTube video guides on World of Warcraft from their own homes and joined by friends from their guild,[5][6] desiring to share Lane's quirky style of humour with other people around the world.[7] The name of their fledgling channel, "Yogscast", was derived from the title letters of their World of Warcraft guild Ye Olde Goone Squade, which itself originated from the forum community of Something Awful.[8] In August 2010, they joined the multi-channel network TheGameStation,[9][10] a sub-network of Maker Studios.[11]

In December 2010, they recorded a Minecraft video series subsequently named Shadow of Israphel which amassed a large number of views and subscribers, and catapulted them to popularity.[2][6] On 3 May 2011, Brindley and Lane officially incorporated The Yogscast as a registered company in Reading, Berkshire.[12] They also moved into a house which they also shared with their friend Hannah Rutherford ("Lomadia") in Reading.[13] They also started a secondary channel for showcasing dubbed-over trailers that they called "yogscast2".[14] In October 2011, The Yogscast's main YouTube channel "YOGSCAST Lewis & Simon" hit one million subscribers, making them the biggest YouTube channel in the United Kingdom at that time.[6]

The Yogscast team held their own panel at MineCon 2011,[3][15] where they showcased some of the work of the Minecraft community. Following the event, the group came under fire from Minecraft creator Markus Persson, who stated that he would no longer work with the group, citing use of profanity and unprofessional behaviour.[16] These claims were questioned by some MineCon attendees as well as game commentator TotalBiscuit.[16] The Yogscast responded on Reddit and via a YouTube video, denying the accusations and expressing their disappointment and frustration with the organisation of MineCon, as well as their respect for Persson and the Minecraft community at large.[17] Persson later apologised for the misunderstanding and retracted his accusations, attributing the statements to stress and miscommunication. To date, however, The Yogscast have not published further coverage of subsequent MineCons, nor have they ever worked professionally with Persson.[18]

In 2012, indie games developer Winterkewl Games ran a Kickstarter campaign to develop a video game called Yogventures! based upon the intellectual property of The Yogscast featuring Brindley's and Lane's Shadow of Israphel avatars. The goal of $250,000 was quickly reached, with a full total of $567,000 eventually being raised by 13,647 donators.[19] However, the project stalled after Winterkewl Games ran out of funds, and was eventually cancelled in July 2014.[20] Brindley later clarified that the $150,000 the Yogscast had received from the Kickstarter "was spent directly fulfilling physical rewards for Kickstarter backers, packing and shipping the rewards, covering marketing expenses... and supporting the project over close to three years", and that The Yogscast spent "considerably more than any money [they] received on rewards" for backers.[21] Backers were compensated with a copy of the game TUG developed by Nerd Kingdom, who also took hold of all developmental Yogventures! artwork and source code.[20] Later in September of that year, backers were also given a copy of the game Landmark by Sony Online Entertainment.[22]

Citing professional difficulties, The Yogscast left Maker Studios in 2016[31] and set up their own multi-channel network.[32] The Yogscast also partnered with Microsoft to produce and manage the Xbox On channel on YouTube on behalf of Xbox UK.[33] In addition, numerous content creators such as Matthew Meredith ("Caff"), BasicallyBea, GeestarGames, Overwatch Central, and Vidiots also joined as part of the larger Yogscast network.[6]

In June 2020, Yogscast member "ThatMadCat" was removed from the network following allegations of inappropriate messages and support of former members who had faced sexual misconduct allegations.[51][better source needed]

The Yogscast's World of Warcraft videos were the first videos released by The Yogscast and largely took the form of parodic how-to videos. In July 2010, Brindley and Lane also began a series of play-through videos previewing the Cataclysm expansion pack's closed beta. Much of The Yogscast's initial popularity was due to media and blog coverage of these videos, with Joystiq (later becoming Engadget) regularly covering them as they were released.[5][56]

The Yogscast have participated and produced their own large-scale live action series. The most common of these are the group's coverage of various gaming conventions, as well as RPG sessions and studio-promoted "challenge" videos. Other notable live action productions include a discussion with television and radio presenter Jonathan Ross,[59] a mockumentary-style interview with actor Warwick Davis,[60] an interview with Sigourney Weaver, a promotional project with Peter Molyneux, and a series of promotional live action sketches with Ubisoft, EA, Microsoft, the BBC, Lucasfilm, Disney, Universal Studios, Blizzard Entertainment, Sony, and some smaller indie developers.

The YoGPoD is the group's first podcast, first released on 5 February 2009, and was intended to run alongside the group's YouTube video releases. Along with hosts Brindley and Lane, it often featured other members of their World of Warcraft guild, and was initially released with a proposed weekly schedule. Releases became more sporadic over time, however, to the point that "YoGPoD 42: Strawnana" came out on 4 July 2012, 5 months after its predecessor. A Halloween-themed YoGPoD, "YoGPoD 44: Halloween Spack-2-cular" was released on 28 October 2012, followed by "YoGPoD 45: Halloween Spack-3-cular" on 30 October 2013. Following the 2013 Halloween YoGPoD, there was a short run of releases from October 2015 to January 2016, before the schedule paused again.

The Yogscast started their first charity live stream in December 2011 with the intention to raise money for Oxfam's Give a Goat programme to "send locally-sourced and vaccinated goats to families living in poverty."[94] As part of their charity drive, the group hosted a live stream on Twitch every day in December while viewers were encouraged to donate to the charity through the JustGiving fundraising portal.[95] The live streams were broadcast out of the basement of the house which Brindley, Lane, and Rutherford shared at that time.[13] A total of 66,040.30 was raised, exceeding the target goal of 60,000.[94] For this achievement, The Yogscast was named JustGiving's Most Popular Fundraiser of 2012.[96][97] 041b061a72


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